Live Performance
Live loops your animation while using fresh audio and video inputs. Play and Pause control the performance clock and attached live audio capture.
Prepare the stack
Choose Live in the title bar. Set the duration in the canvas footer and enable Loop for the performance span. Press Play to test authored motion before attaching live audio or cameras.
Choose inputs
Open Audio to select a live source or mix. Add Live Video layers for cameras, screens, or windows; start their capture separately.
Drive controls
Select a layer, right-click a numeric control’s function button and choose an Audio driver. Select its timeline region to set the source and response. Direct follows the signal; Motion changes ongoing movement. Press Play and check the audio meter and resulting parameter change.
Play or pause
Press Play to run the clock and live audio. Pause holds the playhead; frame navigation also pauses before seeking.
Shortcut: Space
Present or share
Open Canvas Output for a separate output window or virtual camera. You can hide the editor canvas while output continues.
Rehearse
Save the project and test the same inputs, display, frame-rate limit, and stack you plan to use.