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3D Augment

Turn the preceding image or generated material into a lit 3D surface using its structure as height.

Add 3D Augment

Open an image or build the source composition first. Put this effect after the content it should process in stack processing order. Choose Transform → 3D Augment in the effects picker, or search for 3D Augment with Cmd/Ctrl + F. Select the new layer in Layers to open its Effect Panel.

Choose what becomes height

Place 3D Augment immediately after the image or material to augment in processing order. Auto reads that preceding layer. Choose a manual Mode and Height Source to control how another image becomes relief.

Understand Auto mode

Auto reads the immediately preceding enabled layer. It recognizes Reaction Diffusion, Fusion, Anisotropic Kuwahara, Perlin, Worley, Shape Grid, 16-bit Grid and Flow Field. Other sources use generic luminance relief. Use a manual mode and Height Source when you want explicit control.

Light the relief

Increase Depth and adjust Smooth and Contrast to shape the height response. Set Light Angle and Light Elevation to reveal the surface, then tune roughness and specular highlights.

Frame the result

Use the camera controls for tilt, rotation, distance and field of view. Compare the augmented result at full preview quality before increasing depth further.

3D Augment: source left and current native result right
Shape Grid output left; 3D Augment in Relief mode with camera tilt right. Source: David Clode (Unsplash).

Set an individual colour

Click the relevant colour swatch to open its picker. Colors and Palettes explains colour values, transparency and the canvas sampling controls where available.

Compare and finish

Toggle the layer eye to compare with the incoming composition. Use the Effect Panel footer for opacity and blend mode, or add a mask to limit the affected area. In Video or Live, use the function menu on a supported control to add keyframes or a driver.

Control reference

Show individual controls
ControlWhat it doesValues and animation
AmbientAdds light independent of the main light direction to the generated relief.0 to 2
Default: 0.38
Continuous keyframes
Ambient ColorColour of the ambient illumination on the generated 3D relief.Colour
Default: #ffffff
Colour keyframes
BackgroundChooses the image, solid colour or transparency behind the rendered relief.Layer Input / Transparent / Solid Color
Default: Layer Input
Discrete keyframes
Background ColorColour behind the rendered relief when a solid background is selected.Colour
Default: #000000
Colour keyframes
ContrastIncreases contrast in the relief's source-derived height and edge response.0 to 1
Default: 0.5
Continuous keyframes
DepthHeight displacement of the generated relief; raising it strengthens the surface geometry.0 to 0.45
Default: 0.1
Continuous keyframes
DistanceDistance of the relief camera from its target.0.25 to 6
Default: 1.20710678
Continuous keyframes
FOVSets the perspective camera's field of view.10deg to 120deg
Default: 45deg
Continuous keyframes
Height SourceChooses the source signal used to build the image's relief height.Auto / Luminance / Alpha / Red / Green / Blue / Edges
Default: Auto
Discrete keyframes
InvertReverses the source-derived height field so raised and recessed detail trade places.On / Off
Default: Off
Discrete keyframes
Light AngleHorizontal direction of the directional light illuminating the generated 3D relief.-180 to 180
Default: -35
Continuous keyframes
Light ColorColour of the directional light illuminating the generated 3D relief.Colour
Default: #ffffff
Colour keyframes
Light ElevationRaises or lowers the light above the relief surface.-90 to 90
Default: 38
Continuous keyframes
Light IntensityStrength of the directional light on the generated relief.0 to 4
Default: 1
Continuous keyframes
ModeAuto follows a supported source-aware profile; manual Relief, Glass, Foil, Impasto or Terrain selects the relief material treatment.Auto / Relief / Glass / Foil / Impasto / Terrain
Default: Auto
Discrete keyframes
Pan XMoves the relief camera horizontally.-3 to 3
Default: 0
Continuous keyframes
Pan YMoves the relief camera vertically.-3 to 3
Default: 0
Continuous keyframes
Pan DepthMoves the relief camera forward or backward.-3 to 3
Default: 0
Continuous keyframes
RollRolls the relief around the viewing axis.-180deg to 180deg
Default: 0deg
Continuous keyframes
RoughnessSpreads or tightens specular highlights on the relief surface.0.02 to 1
Default: 0.56
Continuous keyframes
SmoothSoftens relief detail by reducing the strength of the generated surface normals.0 to 1
Default: 0.35
Continuous keyframes
SpecularSets the strength of reflected light on the relief surface.0 to 2
Default: 0.38
Continuous keyframes
TiltTilts the relief around its horizontal axis.-85 to 85
Default: 0
Continuous keyframes
RotateTilts the relief around its vertical axis.-180 to 180
Default: 0
Continuous keyframes

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