Skip to content
madphaseBack to website ↗
Contact support ↗

Fusion

Generate liquid cellular veils, membranes, plasma bands, and flowing source-reactive masks.

Add Fusion

Open an image or build the source composition first. Put this effect after the content it should process in stack processing order. Choose Material → Liquid → Fusion in the effects picker, or search for Fusion with Cmd/Ctrl + F. Select the new layer in Layers to open its Effect Panel.

Choose the liquid structure

Select Mode and set Cell Size, Variation and Image Pull. Adjust Cohesion and Vein Tightness to form membranes or flowing bands.

Shape and colour

Use Stretch and Stretch Angle for direction, Detail for finer structure, and Palette or Stops for colour. Layer Spread and Edge Hardness change the layer boundaries.

Animate the field

Change Cycle to move through the pattern. Animate it in Video or Live, then tune the Material and lighting controls for surface shading.

Fusion: source left and current native result right
Source left; Fusion result right. Example settings. Source: Erwan Hesry (Unsplash).

Edit the shared palette

Set Output → Mode to False Colour to show Palette. Colors and Palettes explains adding and moving stops, editing colour and opacity, extracting colours and saving a palette for reuse.

Set an individual colour

Click the relevant colour swatch to open its picker. Colors and Palettes explains colour values, transparency and the canvas sampling controls where available.

Compare and finish

Toggle the layer eye to compare with the incoming composition. Use the Effect Panel footer for opacity and blend mode, or add a mask to limit the affected area. In Video or Live, use the function menu on a supported control to add keyframes or a driver.

Control reference

Show individual controls
ControlWhat it doesValues and animation
Stretch Angledirection of the stretch0° to 360°
Default: 0°
Continuous keyframes
Stretchstretches the material along one axis0% to 100%
Default: 0%
Continuous keyframes
Palettefalse-colour palette for the patternAvailable presets
Default: verdigris
Discrete keyframes
Tinttint painted over the source where the pattern is highColour
Default: #E7DDCB
Colour keyframes
Composite Opacityhow strongly the pattern affects the source0% to 100%
Default: 48%
Continuous keyframes
Detailadds fine surface texture without breaking up the larger forms1 to 8
Default: 2
Continuous keyframes
Lowlow colour for Duotone outputColour
Default: #1C2C33
Colour keyframes
Fine Fadefades or preserves the finest layers0.2 to 0.8
Default: 0.52
Continuous keyframes
Field Mixbalances the main forms with secondary material structure0% to 100%
Default: 50%
Continuous keyframes
Swirlbends the material into curling liquid motion0% to 100%
Default: 40%
Continuous keyframes
Invert ColormapReverses the colour-palette mapping of the fused reaction field.On / Off
Default: Off
Not keyframeable
Invertflip light and dark in the outputOn / Off
Default: Off
Discrete keyframes
Lightazimuth of the Relief light0° to 360°
Default: 135°
Continuous keyframes
Elevationheight of the Relief light0° to 90°
Default: 45°
Continuous keyframes
Intensitystrength of Relief shading0 to 2
Default: 1
Continuous keyframes
Contrastboost weak patterns or soften hard edges0 to 2
Default: 1
Continuous keyframes
Gammaabove 1 brightens the pattern, below 1 darkens0.1 to 3
Default: 1
Continuous keyframes
Modehow the generated pattern is applied to the sourceTint / False Colour / Mask / Edges / Displace / Relief / Contour / Duotone / Luminance
Default: Tint
Discrete keyframes
Cycleflows the material through one seamless animation cycle0 to 1
Default: 0
Continuous keyframes
Cohesionhow tightly cells, ridges, and membranes fuse0% to 100%
Default: 82%
Continuous keyframes
Vein Tightnesstightens vein and ridge lines0.5 to 6
Default: 0.8
Continuous keyframes
Layer Spreadwidens spacing between texture layers1.5 to 3
Default: 2.03
Continuous keyframes
Cell Sizelarger values make broader cells and softer bands0.5 to 40 % (typed input: 0.5 to 100); 8 to 512 px (typed input: 8 to 4096)
Default: 24 px
Continuous keyframes
Variationchange for a different random pattern0 to 9999
Default: 0
Discrete keyframes
Edge Hardnesshardens or softens material edges0.2 to 4
Default: 1
Continuous keyframes
Image Pullhow strongly image brightness and edges pull the material0% to 100%
Default: 40%
Continuous keyframes
StopsEditable palette stops used to colour the blended reaction patterns.Gradient stops
Default: None
Not keyframeable
Materialmaterial family for the generated Fusion surfaceVeils / Coral / Cells / Nerve / Plasma / Bloom / Marble / Woodgrain / Magma / Caustics / Topographic
Default: Veils
Discrete keyframes
Curl Passesnumber of curl-warp passes1 to 4
Default: 1
Discrete keyframes
Curl Reachmultiplies the reach of Swirl without adding smaller texture0 to 4
Default: 1.55
Continuous keyframes

Related