Glitch
Signal, scanline, spectral, audio-domain, and byte-damage effects for controlled image corruption and digital breakup.
Choose a tool
Choose Pixel Sort for ordered streaks, Pixel Stretch for sampled ribbons, Frequency Modulation for luminance-driven carriers, or the signal and byte tools for corruption. These current-image operations are separate from Temporal effects that store preceding frames.
In this section
Pixel Sorting
Sort pixels along paths and intervals to create flowing streaks, melts, and colour separations.
Pixel Stretch
Sample one edge of a warp quad and pull those colours across the shape as bendable pixel ribbons.
Frequency Modulation
Convert source luminance into frequency-modulated scan lines, radial rings, square carriers, or segment bars.
Scanline Refraction
Bend scanlines through a refractive map for spectral line displacement and RGB scan drift.
Sonification
Treat image bytes as audio, process them with audio effects, then map the result back into pixels.
FFT EQ
Boost, cut, or scramble spatial frequency bands as if the image had bass, mids, and treble.
Spectral Barcode
Convert image structure into barcode-like spectral stripes and stacked signal bands.
Glitch Slit-Scan
Sample a still image through a control field to create stretched scan bands and sci-fi smears in madphase.
Data Mosh
Shift, repeat, and smear macroblock-like chunks for synthetic datamosh breakdown.
Byte & Color Damage
Damage bytes, colour precision, compression blocks, teletext rows, wavelets, and sample timing.
Channel Drift
Separate, swap, desync, or offset colour channels for chromatic drift and RGB signal errors.
Scan Tear
Tear scanlines, stagger rows, and interrupt the signal with broken horizontal offsets.
Recursive Feedback
Feed transformed image structure back into itself for recursive trails and accumulating corruption.
Use it in the app
Open a project and find Glitch in the effects picker. Choose the specific tool, then select its layer in Layers to open the Effect Panel. Related modes may share a mode dropdown at the top of that panel. The pages below explain source requirements, first adjustments and conditional controls for each tool.