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3D Text

Create editable extruded text with typography, depth, bevels and 3D materials.

Add 3D text

With a project open, choose Primitive → Text → 3D Text from the effects picker, or Layer → 3D → 3D Text from the app menu. Select the new layer in Layers.

Write and style the text

Edit the text and choose its font in the Effect Panel. Expand Typography for spacing, alignment and other type settings. Use the text motion controls for reveal and scrolling; these change the text within the object rather than moving the whole layer.

Shape the text mesh

Set Mesh → Depth to give the letters thickness. Expand the advanced Mesh controls for Bevel; Roundness appears when Bevel is above zero. Adjust the camera or rotate the object to see the extrusion.

3D Text: source left and current native result right
Source left; 3D Text result right. Example settings. Source: David Clode (Unsplash).

Position the object

Select the 3D layer in Layers to open its Effect Panel. In Transform, adjust position, rotation, scale and anchor. Use the on-canvas gizmo for placement, then use numeric controls for precise alignment.

Frame the camera

Expand Camera. Choose a View preset or adjust Orbit, Tilt, Roll, Distance and Field of View. Distance changes how far the camera sits from the object; Field of View changes the lens. Reset View restores the initial framing. Expand Target to move the point the camera looks at.

Set materials and lighting

Choose a material preset for the object, then expand Material to adjust colour, roughness and metalness. Advanced material controls include surface detail and transmission. Expand Lighting to choose a light preset or adjust the key light and ambient light. Environment intensity and rotation change the reflected surroundings.

Add surface relief

Image Field reads the incoming image or an embedded effect stack. In Field Relief, choose Normal to change surface shading, Displacement to move vertices, or UV Warp to distort material texture coordinates. Strength starts at zero; raise it to enable the effect. Normal relief needs lighting to be visible.

Choose the background and output

Use Background to choose how the scene sits over the composition. In Render, Beauty gives the finished material-and-lighting result; Depth and Normals provide passes for later effects or masks. Adjust anti-aliasing when edges need smoothing. The 3D scene remains an ordinary layer with opacity, blend mode and a mask.

Animate the result

In Video or Live mode, use the function button beside a numeric control to add keyframes or a driver. Animate object transforms, camera framing, lighting, materials or relief. Play the timeline to inspect the result, then export through the normal File export commands.

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