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Light Elevation Map

Treat luminance as a height field and relight it with a movable virtual light.

Add Light Elevation Map

Open an image or build the source composition first. Put this effect after the content it should process in stack processing order. Choose Optics → Light → Light Elevation Map in the effects picker, or search for Light Elevation Map with Cmd/Ctrl + F. Select the new layer in Layers to open its Effect Panel.

Build the relief

Increase Height to derive a shaded surface from source brightness. Keep the height low initially so you can see how the source structure responds.

Move the light

Use Azimuth and Elevation to place the light. Adjust Intensity, Ambient and Colour Blend until the original image and surface shading balance.

Compare and finish

Toggle the layer eye to compare with the incoming composition. Use the Effect Panel footer for opacity and blend mode, or add a mask to limit the affected area. In Video or Live, use the function menu on a supported control to add keyframes or a driver.

Control reference

Show individual controls
ControlWhat it doesValues and animation
AmbientAdds a constant light level to the generated height-map relief.0% to 100%
Default: 25%
Continuous keyframes
AzimuthDirection of the simulated light across the height-map relief.0° to 360°
Default: 135°
Continuous keyframes
Colour BlendBlends between the original source colours and Light Colour before applying relief shading.0% to 100%
Default: 0%
Continuous keyframes
ElevationHeight of the simulated light above the relief surface.0° to 90°
Default: 30°
Continuous keyframes
HeightScales the relief height derived from the source image.0 to 20
Default: 3
Continuous keyframes
IntensityMultiplier on the directional light illuminating the source-luminance relief.0 to 4
Default: 1.2
Continuous keyframes

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