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NTSC

Simulate composite-video bleed, dot crawl, chroma crosstalk, ringing, ghosting, and signal noise.

Add NTSC

Open an image or build the source composition first. Put this effect after the content it should process in stack processing order. Choose Optics → Display → NTSC in the effects picker, or search for NTSC with Cmd/Ctrl + F. Select the new layer in Layers to open its Effect Panel.

Break down the signal

Increase Composite Bleed and Crosstalk to soften and mix colour detail. Use Ringing for edge oscillations and Dot Crawl for composite interference.

Mix the damage

Add Ghosting and Ghost Delay, then Noise. Use Intensity for the overall signal treatment and inspect fine colour edges before increasing the artifacts.

NTSC: source left and current native result right
Source left; NTSC result right. Example settings. Source: David Clode (Unsplash).

Compare and finish

Toggle the layer eye to compare with the incoming composition. Use the Effect Panel footer for opacity and blend mode, or add a mask to limit the affected area. In Video or Live, use the function menu on a supported control to add keyframes or a driver.

Control reference

Show individual controls
ControlWhat it doesValues and animation
CrosstalkControls the colored rainbow interference produced by composite-signal crosstalk.0% to 100%
Default: 30%
Continuous keyframes
Composite BleedSpreads composite-signal color horizontally through the decoder.0% to 100%
Default: 60%
Continuous keyframes
Dot CrawlIntroduces luminance leakage from composite decoding as crawling dot artifacts.0% to 100%
Default: 40%
Continuous keyframes
Ghost DelaySets the separation of the delayed composite-signal echo.0 to 20 %; 1 to 500 px (typed input: 1 to 2000)
Default: 0.4 %
Continuous keyframes
GhostingMixes a horizontally delayed copy of the composite picture.0% to 100%
Default: 20%
Continuous keyframes
IntensityMixes the complete simulated display with the original picture.0% to 100%
Default: 100%
Continuous keyframes
RingingAdds bright and dark echoes around signal transitions.0% to 100%
Default: 30%
Continuous keyframes
SeedSelects a repeatable realization of the display noise and damage.0 to 9999
Default: 0
Discrete keyframes
NoiseAdds signal noise over the simulated display output.0% to 100%
Default: 15%
Continuous keyframes

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