3D Model
Add a 3D primitive or import a model, then place it with its own camera, materials and lighting.
Add a primitive
With a project open, choose Primitive → Shape → 3D Model from the effects picker, or Layer → 3D → 3D Model from the app menu. The new scene starts with a cube. Select the layer and use Shape in the Effect Panel to choose another primitive; available detail controls depend on the shape.
Import a model
Choose Layer → 3D → Import 3D Model… to load a GLB, GLTF or OBJ file. You can also import models through Assets. Select the imported model layer to inspect its controls. Models with supported embedded animation expose animation time.
Choose how materials are used
For an imported model, Materials → From Model uses the embedded materials. Choose Override All to apply one material across the model, or Override Slot when you need to change a particular material slot. Override controls appear only when they apply.

Position the object
Select the 3D layer in Layers to open its Effect Panel. In Transform, adjust position, rotation, scale and anchor. Use the on-canvas gizmo for placement, then use numeric controls for precise alignment.
Frame the camera
Expand Camera. Choose a View preset or adjust Orbit, Tilt, Roll, Distance and Field of View. Distance changes how far the camera sits from the object; Field of View changes the lens. Reset View restores the initial framing. Expand Target to move the point the camera looks at.
Set materials and lighting
Choose a material preset for the object, then expand Material to adjust colour, roughness and metalness. Advanced material controls include surface detail and transmission. Expand Lighting to choose a light preset or adjust the key light and ambient light. Environment intensity and rotation change the reflected surroundings.
Add surface relief
Image Field reads the incoming image or an embedded effect stack. In Field Relief, choose Normal to change surface shading, Displacement to move vertices, or UV Warp to distort material texture coordinates. Strength starts at zero; raise it to enable the effect. Normal relief needs lighting to be visible.
Choose the background and output
Use Background to choose how the scene sits over the composition. In Render, Beauty gives the finished material-and-lighting result; Depth and Normals provide passes for later effects or masks. Adjust anti-aliasing when edges need smoothing. The 3D scene remains an ordinary layer with opacity, blend mode and a mask.
Animate the result
In Video or Live mode, use the function button beside a numeric control to add keyframes or a driver. Animate object transforms, camera framing, lighting, materials or relief. Play the timeline to inspect the result, then export through the normal File export commands.