Damage
Procedurally tear, crack, shatter, scuff, wrap, or fracture the image like a physical material.
Choose a tool
Choose Paper Rip for torn alpha edges, Broken Glass for impact cracks, Shatter 3D for moving plates, Crystal Facets for a raised partition, Cracked Ice for fissures, Plastic Wrap for crinkles, Wax for a soft coating, or Shatter for flat displaced fragments.
In this section
Wax
Coat the image in soft waxy material with smoothed relief, translucency, and surface highlights.
Paper Rip
Tear the image with frayed procedural paper edges, fibres, and compressed border shading.
Broken Glass
Add spider-web cracks, shard displacement, gaps, and impact-driven glass damage.
3D Shatter
Break the surface into animated 3D glass plates with spread, fall, spin, bevels, and dark gaps.
Crystal Facets
Rebuild the image through lit Voronoi crystal facets with bevels, glints, and dispersion.
Cracked Ice
Overlay translucent ice with branching fissures, cyan absorption, internal glints, and frost.
Plastic Wrap
Wrap the image in glossy crinkled film with ridge highlights, transparent refraction, and haze.
Shatter
Displace tessellated shards outward from an origin for a flat shatter or fractured-tile breakup.
Use it in the app
Open a project and find Material → Damage in the effects picker. Choose the specific tool, then select its layer in Layers to open the Effect Panel. Related modes may share a mode dropdown at the top of that panel. The pages below explain source requirements, first adjustments and conditional controls for each tool.