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Cracked Ice

Overlay translucent ice with branching fissures, cyan absorption, internal glints, and frost.

Add Cracked Ice

Open an image or build the source composition first. Put this effect after the content it should process in stack processing order. Choose Material → Damage → Cracked Ice in the effects picker, or search for Cracked Ice with Cmd/Ctrl + F. Select the new layer in Layers to open its Effect Panel.

Build the fissures

Set Scale, Density, Branching and Crack Width, then change Seed for another ice pattern.

Style the ice

Adjust Refraction and Relief for the surface, Frost for clouding, and Tint or Absorption for colour. Use Light Angle, Specular and Caustics for internal highlights.

Cracked Ice: source left and current native result right
Source left; Cracked Ice result right. Example settings. Source: Erwan Hesry (Unsplash).

Compare and finish

Toggle the layer eye to compare with the incoming composition. Use the Effect Panel footer for opacity and blend mode, or add a mask to limit the affected area. In Video or Live, use the function menu on a supported control to add keyframes or a driver.

Control reference

Show individual controls
ControlWhat it doesValues and animation
Absorptionblue/cyan volume absorption through the ice0% to 100%
Default: 32%
Continuous keyframes
Ambientminimum light level on shaded ice normals0 to 1
Default: 0.62
Continuous keyframes
Branchingamount of secondary branching cracks0% to 100%
Default: 62%
Continuous keyframes
Causticsbrightness of internal caustic glints0% to 100%
Default: 50%
Continuous keyframes
Densitycoverage of the generated fissure network0% to 100%
Default: 68%
Continuous keyframes
Crack Widthwidth of the bright and dark fissure cores0 to 10 %; 1 to 256 px (typed input: 1 to 1000)
Default: 0.18 %
Continuous keyframes
DispersionRGB colour split through refracted ice normals0% to 100%
Default: 22%
Continuous keyframes
Froststrength of the etched frosty surface veil0% to 100%
Default: 42%
Continuous keyframes
Ice Light Angledirection of the key light over the ice surface0 to 360
Default: 132
Continuous keyframes
Refractionhow far ice normals bend the source image0 to 50 %; 0 to 256 px (typed input: 0 to 2000)
Default: 0.75 %
Continuous keyframes
Reliefheight of the virtual ice plate normals0 to 1
Default: 0.66
Continuous keyframes
Scaleaverage size of the ice plate and fissure field0 to 100 %; 1 to 500 px (typed input: 1 to 2000)
Default: 7 %
Continuous keyframes
Specularstrength of glossy highlights along fissures0 to 1
Default: 0.46
Continuous keyframes
Tintcolour cast of the frosty ice absorptionRGBA colour (0 to 255 per channel)
Default: RGBA (214, 244, 255, 255)
Colour keyframes
Seedchange for a different random pattern0 to 9999
Default: 0
Discrete keyframes

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