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Shatter

Displace tessellated shards outward from an origin for a flat shatter or fractured-tile breakup.

Add Shatter

Open an image or build the source composition first. Put this effect after the content it should process in stack processing order. Choose Material → Damage → Shatter in the effects picker, or search for Shatter with Cmd/Ctrl + F. Select the new layer in Layers to open its Effect Panel.

Choose the fragments

Set Cell Size, Jitter and Seed for the partitions. Gap separates the shards.

Break up the image

Increase Displacement and Rotation, then use Bevel and Bevel Width for the edge treatment. Compare with the original before adding stronger separation.

Shatter: source left and current native result right
Source left; Shatter result right. Example settings. Source: SHIBUN RYO (Unsplash).

Compare and finish

Toggle the layer eye to compare with the incoming composition. Use the Effect Panel footer for opacity and blend mode, or add a mask to limit the affected area. In Video or Live, use the function menu on a supported control to add keyframes or a driver.

Control reference

Show individual controls
ControlWhat it doesValues and animation
BevelSets the brightness of highlights along shard boundaries.0% to 100%
Default: 0%
Continuous keyframes
Bevel WidthSets the width of bevelled shard edges.0 to 10 %; 1 to 256 px (typed input: 1 to 1000)
Default: 0 %
Continuous keyframes
Cell SizeSets the spacing of cells used to fracture or displace the source.0 to 20 %; 1 to 500 px (typed input: 1 to 2000)
Default: 5 %
Continuous keyframes
DisplacementSets how far cell or tile fragments move from their original positions.0 to 50 %; 0 to 256 px (typed input: 0 to 2000)
Default: 0.8 %
Continuous keyframes
GapWidth of the empty separation between shards, measured in the selected Gap unit.0 to 10 %; 1 to 256 px (typed input: 1 to 1000)
Default: 0 %
Continuous keyframes
JitterPerturbs cell centres to break up a regular tiling.0% to 100%
Default: 100%
Continuous keyframes
RotationAdds random rotation to individual shards.0° to 180°
Default: 6°
Continuous keyframes
SeedDeterministic random seed for generated structure.0 to 9999
Default: 0
Discrete keyframes

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