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Particle

Deterministic GPU particle renderers for scattering pixels, field-driven grains, cymatic sand, stipple maps, and emitters.

Choose a tool

Choose Scatter to break up source pixels, Field for preset-driven grains, Cymatic Sand for standing-wave patterns, Stipple Fields for flowing dots, or Emitters for rain, sparks and other particle systems. Set density and size before drive and motion.

In this section

Use it in the app

Open a project and find Particle in the effects picker. Choose the specific tool, then select its layer in Layers to open the Effect Panel. Related modes may share a mode dropdown at the top of that panel. The pages below explain source requirements, first adjustments and conditional controls for each tool.

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