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Liquid Glass

Create soft wet glass with meniscus edges, refractive bend, chroma, and glossy highlights.

Add Liquid Glass

Open an image or build the source composition first. Put this effect after the content it should process in stack processing order. Choose Material → Glass → Liquid Glass in the effects picker, or search for Liquid Glass with Cmd/Ctrl + F. Select the new layer in Layers to open its Effect Panel.

Place the glass

Set Center X and Center Y and Radius around the region you want to bend. Increase Power and adjust Scale for the wet lens shape.

Light the rim

Use Rim, Smoothness and Specular for the boundary. Add Dispersion for colour separation and choose Edge to control samples outside the source.

Liquid Glass: source left and current native result right
Source left; Liquid Glass result right. Example settings. Source: SHIBUN RYO (Unsplash).

Choose the effect field

Open Effect Area and choose Source Alpha, Source Luminance, Layer Mask, Procedural or Image Map as the Source. Refine its range with Black Point, White Point and Invert. Masking explains the shared field sources, procedural shapes and image-map controls.

Compare and finish

Toggle the layer eye to compare with the incoming composition. Use the Effect Panel footer for opacity and blend mode, or add a mask to limit the affected area. In Video or Live, use the function menu on a supported control to add keyframes or a driver.

Control reference

Show individual controls
ControlWhat it doesValues and animation
Center XHorizontal centre point for radial modes.0 to 1
Default: 0.5
Continuous keyframes
Center YVertical centre point for radial modes.0 to 1
Default: 0.5
Continuous keyframes
DispersionSplits RGB through the curved lens surface.0% to 100%
Default: 24%
Continuous keyframes
PowerSigned spherical bend. Negative values create a concave spoon-like warp.-100% to 100%
Default: 42%
Continuous keyframes
RadiusSets the glass coverage radius; 100% covers the entire canvas, including its corners.0% to 100%
Default: 100%
Continuous keyframes
RimBright meniscus at the lens edge.0% to 100%
Default: 34%
Continuous keyframes
ScaleZoom inside the lens. Values above 1 magnify the observed region.0.25 to 2.5
Default: 1.02
Continuous keyframes
SmoothnessSoftens the transition back to the untouched image at the lens edge.0% to 100%
Default: 32%
Continuous keyframes
SpecularGloss highlight from the virtual lens surface.0% to 100%
Default: 42%
Continuous keyframes
EdgeHow samples outside the image are handled.Clamp / Wrap / Mirror / Transparent
Default: Clamp
Discrete keyframes

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