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Scanline Refraction

Bend scanlines through a refractive map for spectral line displacement and RGB scan drift.

Add Scanline Refraction

Open an image or build the source composition first. Put this effect after the content it should process in stack processing order. Choose Glitch → Scanline Refraction in the effects picker, or search for Scanline Refraction with Cmd/Ctrl + F. Select the new layer in Layers to open its Effect Panel.

Choose the scan geometry

Set Scan Direction and Line Direction, then Line Spacing and Line Offset.

Bend the lines

Increase Strength to reveal the refractive displacement. Compare fine colour edges and use opacity to mix some of the original image back in.

Scanline Refraction: source left and current native result right
Source left; Scanline Refraction result right. Example settings. Source: David Clode (Unsplash).

Compare and finish

Toggle the layer eye to compare with the incoming composition. Use the Effect Panel footer for opacity and blend mode, or add a mask to limit the affected area. In Video or Live, use the function menu on a supported control to add keyframes or a driver.

Control reference

Show individual controls
ControlWhat it doesValues and animation
Line DirectionOrientation of the carrier scanlines before luminance-driven spectral bending.0° to 360°
Default: 0°
Continuous keyframes
Line OffsetShifts the refracting scanline grid across the source.0 to 1
Default: 0
Continuous keyframes
Line SpacingSets the distance between refracting scanlines.0 to 100 %; 1 to 2000 px (typed input: 1 to 8000)
Default: 11 %
Continuous keyframes
StrengthScales luminance-driven bending and RGB separation of the refraction scanlines.0% to 100%
Default: 42%
Continuous keyframes
Scan DirectionDirection along which source luminance is accumulated to bend the carrier lines; independent of Line Direction.0° to 360°
Default: 0°
Continuous keyframes

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