Glitch
Signal, scanline, spectral, audio-domain, and byte-damage effects for controlled image corruption and digital breakup.
Channel Drift
Separate, swap, desync, or offset colour channels for chromatic drift and RGB signal errors.
Byte & Color Damage
Damage bytes, colour precision, compression blocks, teletext rows, wavelets, and sample timing.
Articles
- GlitchSignal, scanline, spectral, audio-domain, and byte-damage effects for controlled image corruption and digital breakup.
- Pixel SortingSort pixels along paths and intervals to create flowing streaks, melts, and colour separations.
- Pixel StretchSample one edge of a warp quad and pull those colours across the shape as bendable pixel ribbons.
- Frequency ModulationConvert source luminance into frequency-modulated scan lines, radial rings, square carriers, or segment bars.
- Scanline RefractionBend scanlines through a refractive map for spectral line displacement and RGB scan drift.
- SonificationTreat image bytes as audio, process them with audio effects, then map the result back into pixels.
- FFT EQBoost, cut, or scramble spatial frequency bands as if the image had bass, mids, and treble.
- Spectral BarcodeConvert image structure into barcode-like spectral stripes and stacked signal bands.
- Slit-ScanSample a still image like a time-volume to create stretched scan bands and sci-fi smears.
- Data MoshShift, repeat, and smear macroblock-like chunks for synthetic datamosh breakdown.
- Scan TearTear scanlines, stagger rows, and interrupt the signal with broken horizontal offsets.
- Recursive FeedbackFeed transformed image structure back into itself for recursive trails and accumulating corruption.