Byte & Color Damage
Damage bytes, colour precision, compression blocks, teletext rows, wavelets, and sample timing.
- Byte & Color DamageDamage bytes, colour precision, compression blocks, teletext rows, wavelets, and sample timing.
- Bit CrushReduce colour precision into harsh bit-depth bands and crunchy posterized steps.
- Glitch BlocksCorrupt rectangular regions with shifted blocks, breaks, and displaced image chunks.
- CompressionSimulate aggressive JPEG and block-compression artifacts, ringing, chroma loss, and repeated damage.
- Chroma CrushCollapse chroma detail while preserving luma so colour smears and bleeds like low-bitrate video.
- Bit-Plane SlicerExpose or mix binary bit planes for harsh digital contouring and low-level channel structure.
- Byte StrideReinterpret image bytes with stride offsets so rows, colours, and memory order misalign.
- Posterize GlitchPosterize colour levels with glitch-biased channel offsets and broken tonal steps.
- Sample & HoldFreeze sampled pixels or regions into stepped held values for digital stutter and blocking.
- DC Block ShiftOffset block-average colour components for low-frequency channel jumps and codec-like shifts.
- TeletextRender blocky broadcast-text colour cells and coarse teletext-style signal graphics.
- Wavelet SmearSmear decomposed image detail across scales for spectral blur and broken compression texture.