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Byte & Color Damage

Sample & Hold

Freeze sampled pixels or regions into stepped held values for digital stutter and blocking.

Written By Massimo Albanese

Last updated About 4 hours ago

Freeze sampled pixels or regions into stepped held values for digital stutter and blocking.

In: Byte & Color Damage

Location

Glitch / Byte & Color Damage / Sample & Hold

Controls

Select the layer to edit Sample & Hold in the Effect Panel. Open Parameters below for individual controls.

Actions

Double-click a control label to reset it. Use its function button to add keyframes or a driver.

Parameters

ControlWhat it doesDefaultRangeNudgeAnimation
Hold AngleHold Angle setting for this effect.00 to 3601Continuous keyframes
Hold DecayHold Decay setting for this effect.00 to 10.01Continuous keyframes
Hold Head GainHold Head Gain setting for this effect.00 to 10.01Continuous keyframes
Hold Length By LumaHold Length By Luma setting for this effect.00 to 10.01Continuous keyframes
Hold Luma MaxHold Luma Max setting for this effect.10 to 10.01Continuous keyframes
Hold Luma MinHold Luma Min setting for this effect.00 to 10.01Continuous keyframes
Hold RateControls how densely hold rate appears across the image.0.820 to 10.01Continuous keyframes
Hold ThresholdSets the hold threshold at which this effect begins to affect the source.0.450 to 10.01Continuous keyframes
Hold WarmthHold Warmth setting for this effect.00 to 10.01Continuous keyframes
Max HoldMax Hold setting for this effect.141 to 1000.5Continuous keyframes
Max Hold UnitChooses whether max hold is measured as a percentage or pixels.%Panel-definedContinuousPanel-dependent
SeedDeterministic random seed for generated structure.00 to 99991Discrete keyframes

madphase 1.4.0

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