Effects
Browse effects and layer tools by category. Open a page to see what it does and how to use its controls.
Temporal
Animation-only effects that use previous frames and history buffers for echoes, trails, feedback, smears, and persistence.
Particle
Deterministic GPU particle renderers for scattering pixels, field-driven grains, cymatic sand, stipple maps, and emitters.
Glitch
Signal, scanline, spectral, audio-domain, and byte-damage effects for controlled image corruption and digital breakup.
Material
Physical-surface effects for glass, damage, organic growth, liquid fields, and other tactile image treatments.
Distortion
Coordinate warps that bend, smear, refract, tile, liquify, or re-map the image geometry without just recolouring pixels.
Optics
Light, lens, display, and highlight effects for bloom, flare, bokeh, scanlines, VHS/CRT looks, and relighting.
Texture & Pattern
Procedural patterns, print textures, pixel treatments, paint looks, and digital grids for building tactile surface character.
Select & Mask
Selection, matte, and masking tools that isolate subjects, keyed colours, luminance ranges, or hand-built regions.
Transform
Geometric tools for moving, resizing, cropping, changing resolution, and turning flat pixels into lit 3D surfaces.
Image Adjustments
Colour, tone, and grading tools for exposure repair, LUT looks, gradient remaps, and finishing an image before stylizing it.
Layer
Layer-level finishing tools for borders, shadows, glows, blur, grain, edge extraction, and direct pixel operations.
GenAI
Create, edit, extend, and generate media with madphase AI credits, then treat the result like any other layer.
Primitive
Build the stack from concrete layers: imported media, text, vector shapes, paint strokes, and editable 3D primitives.