Frame-to-frame
Use the previous rendered frame or a bounded frame history to create animation feedback and time artifacts.
- Frame-to-frameUse the previous rendered frame or a bounded frame history to create animation feedback and time artifacts.
- Temporal Motion TrailsAccumulate previous rendered frames so bright animated movement leaves persistent light trails.
- Frame MoshBlock-match against the previous rendered frame so old macroblocks carry through animation motion.
- DifferenceCompare the current frame with the previous rendered frame and visualize only changed regions.
- Feedback WarpWarp the previous rendered frame back into the current one for recursive video-feedback drift.
- RGB DelayLet colour channels lag behind motion by mixing each channel with previous-frame history.
- Pixel SmearDetect changed regions and drag previous-frame pixels through motion as directional smears.
- Pixel SortSort only frame regions that changed, creating motion-triggered pixel streaks over time.
- Freeze/HoldoutHold static or moving regions from previous frames while the rest of the image refreshes.
- Slit ScanBlend a scan band from the previous frame into the current frame for temporal slit artifacts.
- Long ExposureBlend a bounded frame history into the current frame for average, lighten, or additive exposure trails.
- Frame EchoSample a delayed history frame and composite it back as stuttered ghosts or repeated silhouettes.
- Time ShearMap rows or columns to different history frames for rolling-shutter and multi-frame slit effects.
- Phosphor PersistenceKeep bright pixels from previous frames and decay them like CRT phosphor or oscilloscope persistence.