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Frame-to-frame

RGB Delay

Let colour channels lag behind motion by mixing each channel with previous-frame history.

Written By Massimo Albanese

Last updated About 4 hours ago

Let colour channels lag behind motion by mixing each channel with previous-frame history.

In: Frame-to-frame

How it works

Temporal RGB Delay lets each colour channel lag behind the current frame by
mixing in the previous rendered frame. It produces chromatic ghosts and
movement-separated colour trails.

Location

Temporal / Frame-to-frame / RGB Delay

Controls

Choose Video mode. This effect uses previous frames, so play forward to inspect it.

Actions

Space plays or pauses. Use the timeline to choose a time.

Parameters

ControlWhat it doesDefaultRangeNudgeAnimation
Blue LagBlue Lag setting for this effect.0.850 to 10.01Continuous keyframes
Green LagGreen Lag setting for this effect.0.450 to 10.01Continuous keyframes
Red LagRed Lag setting for this effect.00 to 10.01Continuous keyframes
Shift XShift X setting for this effect.0-50 to 500.1Continuous keyframes
Shift XUnitChooses whether shift xunit is measured as a percentage or pixels.%Panel-definedContinuousPanel-dependent
Shift YShift Y setting for this effect.0-50 to 500.1Continuous keyframes
Shift YUnitChooses whether shift yunit is measured as a percentage or pixels.%Panel-definedContinuousPanel-dependent
Uses Temporal FramesUses Temporal Frames setting for this effect.OnPanel-definedContinuousPanel-dependent

madphase 1.4.0

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