Particle
Deterministic GPU particle renderers for scattering pixels, field-driven grains, cymatic sand, stipple maps, and emitters.
- ParticleDeterministic GPU particle renderers for scattering pixels, field-driven grains, cymatic sand, stipple maps, and emitters.
- ScatterScatter source pixels into deterministic particles that can explode, reassemble, and inherit image colour.
- FieldDrive grains through field presets such as sand, quantum, flow, embers, dust, magnetic filings, and Faraday liquid.
- Cymatic SandArrange sand-like particles into standing-wave Chladni patterns with frequency and audio-driver controls.
- Stipple FieldsRender velocity-tinted stipple dots from procedural, source-luma, or hybrid force maps.
- EmittersGenerate stateless rain, snow, ash, pollen, confetti, bubbles, comet, ribbon, spark, and orbit particles.