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madphase documentation

Effects

Browse effects and layer tools by category. Open a page to see what it does and how to use its controls.

Temporal

Animation-only effects that use previous frames and history buffers for echoes, trails, feedback, smears, and persistence.

15 articles

Particle

Deterministic GPU particle renderers for scattering pixels, field-driven grains, cymatic sand, stipple maps, and emitters.

6 articles

Glitch

Signal, scanline, spectral, audio-domain, and byte-damage effects for controlled image corruption and digital breakup.

28 articles

Material

Physical-surface effects for glass, damage, organic growth, liquid fields, and other tactile image treatments.

23 articles

Distortion

Coordinate warps that bend, smear, refract, tile, liquify, or re-map the image geometry without just recolouring pixels.

25 articles

Optics

Light, lens, display, and highlight effects for bloom, flare, bokeh, scanlines, VHS/CRT looks, and relighting.

25 articles

Texture & Pattern

Procedural patterns, print textures, pixel treatments, paint looks, and digital grids for building tactile surface character.

50 articles

Select & Mask

Selection, matte, and masking tools that isolate subjects, keyed colours, luminance ranges, or hand-built regions.

10 articles

Transform

Geometric tools for moving, resizing, cropping, changing resolution, and turning flat pixels into lit 3D surfaces.

6 articles

Image Adjustments

Colour, tone, and grading tools for exposure repair, LUT looks, gradient remaps, and finishing an image before stylizing it.

4 articles

Layer

Layer-level finishing tools for borders, shadows, glows, blur, grain, edge extraction, and direct pixel operations.

35 articles

GenAI

Create, edit, extend, and generate media with madphase AI credits, then treat the result like any other layer.

6 articles

Primitive

Build the stack from concrete layers: imported media, text, vector shapes, paint strokes, and editable 3D primitives.

13 articles

Articles