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Damage

Shatter

Displace tessellated shards outward from an origin for a flat shatter or fractured-tile breakup.

Written By Massimo Albanese

Last updated About 3 hours ago

Displace tessellated shards outward from an origin for a flat shatter or fractured-tile breakup.

In: Damage

Location

Material / Damage / Shatter

Controls

Select the layer to edit Shatter in the Effect Panel. Open Parameters below for individual controls.

Actions

Double-click a control label to reset it. Use its function button to add keyframes or a driver.

Parameters

ControlWhat it doesDefaultRangeNudgeAnimation
Bevel ColorChooses the bevel color used by this effect.255, 255, 255, 255Panel-definedContinuousPanel-dependent
Bevel StrengthBevel Strength setting for this effect.00 to 10.01Continuous keyframes
Bevel WidthBevel Width setting for this effect.00 to 100.05Continuous keyframes
Bevel Width UnitChooses whether bevel width is measured as a percentage or pixels.%Panel-definedContinuousPanel-dependent
Cell SizeCell Size setting for this effect.50 to 200.1Continuous keyframes
Cell Size UnitChooses whether cell size is measured as a percentage or pixels.%Panel-definedContinuousPanel-dependent
DisplacementDisplacement setting for this effect.0.80 to 500.1Continuous keyframes
Displacement UnitChooses whether displacement is measured as a percentage or pixels.%Panel-definedContinuousPanel-dependent
GapSets the gap of the generated or processed detail.00 to 100.05Continuous keyframes
Gap ColorChooses the gap color used by this effect.0, 0, 0, 0Panel-definedContinuousPanel-dependent
Gap UnitChooses whether gap is measured as a percentage or pixels.%Panel-definedContinuousPanel-dependent
JitterJitter setting for this effect.10 to 10.01Continuous keyframes
Rotation JitterRotation Jitter setting for this effect.60 to 1800.5Continuous keyframes
SeedDeterministic random seed for generated structure.00 to 99991Continuous keyframes

madphase 1.4.0

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