Procedural
Use expression-driven shader presets for moire, interference, scanlines, threshold masks, and custom formulas.
- ProceduralUse expression-driven shader presets for moire, interference, scanlines, threshold masks, and custom formulas.
- Interference FringeDraw overlapping wave sources into interference fringes that can animate as phase-driven moire bands.
- MoireDraw crossing periodic fields into tight moire patterns for screen interference and optical vibration.
- Radial RingsDraw concentric animated rings from the centre, useful for radar pulses, ripples, and target masks.
- Luma ThresholdConvert source luminance into a cyclic threshold matte that can pulse between black and white regions.
- Perlin Noise FieldEvaluate Perlin fields through expressions to make loopable source-aware noise and displacement maps.
- ScanlinesDraw expression-based scanlines with RGB phase offsets for procedural display texture.
- Polar SwirlDraw angular polar bands that spiral around the centre for vortex masks and abstract motion fields.
- CustomAuthor custom per-channel expressions using position, source colour, noise helpers, scale, phase, and amount.