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Frame-to-frame

Phosphor Persistence

Keep bright pixels from previous frames and decay them like CRT phosphor or oscilloscope persistence.

Written By Massimo Albanese

Last updated About 3 hours ago

Keep bright pixels from previous frames and decay them like CRT phosphor or oscilloscope persistence.

In: Frame-to-frame

How it works

Temporal Phosphor Persistence keeps bright pixels from prior rendered
frames and decays them into the current frame. It is useful for CRT afterimages,
oscilloscope traces, HUD persistence, and high-contrast light retention.

Location

Temporal / Frame-to-frame / Phosphor Persistence

Controls

Choose Video mode. This effect uses previous frames, so play forward to inspect it.

Actions

Space plays or pauses. Use the timeline to choose a time.

Parameters

ControlWhat it doesDefaultRangeNudgeAnimation
BlendSets how strongly this effect is blended with the source image.0.750 to 10.01Continuous keyframes
DecayDecay setting for this effect.0.860 to 1.250.01Continuous keyframes
FramesFrames setting for this effect.81 to 161Continuous keyframes
IntensitySets how strongly this effect is blended with the source image.0.90 to 20.01Continuous keyframes
ThresholdCutoff used by the selected mode.0.220 to 10.01Continuous keyframes
Uses Temporal FramesUses Temporal Frames setting for this effect.OnPanel-definedContinuousPanel-dependent

madphase 1.4.0

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