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Liquid

Fusion

Generate liquid cellular veils, membranes, plasma bands, and flowing source-reactive masks.

Written By Massimo Albanese

Last updated About 3 hours ago

Generate liquid cellular veils, membranes, plasma bands, and flowing source-reactive masks.

In: Liquid

How it works

Create liquid veils, membranes, ridges, and plasma-like bands. Material chooses the look; Swirl bends it; Image Pull follows source brightness and edges; Cohesion joins forms. Animate Cycle for motion. Output can tint, recolor, mask, outline, or displace the source.

Location

Material / Liquid / Fusion

Controls

Select the layer to edit Fusion in the Effect Panel. Open Parameters below for individual controls.

Actions

Double-click a control label to reset it. Use its function button to add keyframes or a driver.

Parameters

ControlWhat it doesDefaultRangeNudgeAnimation
Aniso AngleAniso Angle setting for this effect.00 to 3601Continuous keyframes
AnisotropyAnisotropy setting for this effect.00 to 10.01Continuous keyframes
ColormapChooses the colormap used by this effect.verdigrisPanel-definedContinuousPanel-dependent
Composite ColorChooses the composite color used by this effect.#E7DDCBPanel-definedContinuousPanel-dependent
Composite OpacityComposite Opacity setting for this effect.0.480 to 10.01Continuous keyframes
DetailDetail setting for this effect.21 to 80.01Continuous keyframes
Duotone ColorChooses the duotone color used by this effect.#1C2C33Panel-definedContinuousPanel-dependent
FalloffControls how softly the falloff transitions.0.520.2 to 0.80.01Continuous keyframes
Field BlendField Blend setting for this effect.0.50 to 10.01Continuous keyframes
FlowFlow setting for this effect.0.40 to 10.01Continuous keyframes
Invert ColormapChooses the invert colormap used by this effect.OffPanel-definedContinuousPanel-dependent
Invert OutputInvert Output setting for this effect.OffPanel-definedContinuousPanel-dependent
Light AngleDirection of the simulated low-poly light.1350 to 3601Continuous keyframes
Light ElevationLight Elevation setting for this effect.450 to 901Continuous keyframes
Light StrengthLight Strength setting for this effect.10 to 20.01Continuous keyframes
Output ContrastAdjusts output contrast in this effect's output.10 to 20.01Continuous keyframes
Output GammaAdjusts output gamma in this effect's output.10.1 to 30.01Continuous keyframes
Output ModeOutput Mode setting for this effect.tintPanel-definedContinuousPanel-dependent
PhaseLoopable animation phase for the carrier; animate 0 to 1 for a clean sweep.00 to 10.001Continuous keyframes
ReactionReaction setting for this effect.0.820 to 10.01Continuous keyframes
Ridge SharpnessRidge Sharpness setting for this effect.0.80.5 to 60.01Continuous keyframes
RoughnessRoughness setting for this effect.2.031.5 to 30.01Continuous keyframes
ScaleSets the scale of the generated or processed detail.240.5 to 400.1Continuous keyframes
Scale UnitChooses whether scale is measured as a percentage or pixels.%Panel-definedContinuousPanel-dependent
SeedDeterministic random seed for generated structure.00 to 99991Continuous keyframes
SharpnessSharpness setting for this effect.10.2 to 40.01Continuous keyframes
Source InfluenceSource Influence setting for this effect.0.40 to 10.01Continuous keyframes
StopsStops setting for this effect.NonePanel-definedContinuousPanel-dependent
StyleFill style used by Triangulation.veilsPanel-definedContinuousPanel-dependent
Warp IterationsSets how many warp iterations are used; higher values add detail or quality.11 to 41Continuous keyframes
Warp ScaleWarp Scale setting for this effect.1.550 to 40.01Continuous keyframes

madphase 1.4.0

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