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Glitch

Sonification

Treat image bytes as audio, process them with audio effects, then map the result back into pixels.

Written By Massimo Albanese

Last updated About 3 hours ago

Treat image bytes as audio, process them with audio effects, then map the result back into pixels.

In: Glitch

How it works

Process image pixels with audio-style effects such as echo, chorus, distortion, filtering, or time stretch. Interleaved mode mixes color channels; Per Channel processes them separately. This changes the image; it does not produce a soundtrack.

Location

Glitch / Sonification

Controls

Select the layer to edit Sonification in the Effect Panel. Open Parameters below for individual controls.

Actions

Double-click a control label to reset it. Use its function button to add keyframes or a driver.

Parameters

ControlWhat it doesDefaultRangeNudgeAnimation
Acrusher / BitsAcrusher / Bits setting for this effect.Unset1 to 160.5Continuous keyframes
Acrusher / Level InAcrusher / Level In setting for this effect.Unset0.1 to 40.01Continuous keyframes
Acrusher / Level OutAcrusher / Level Out setting for this effect.Unset0.1 to 40.01Continuous keyframes
Bass / GainBass / Gain setting for this effect.Unset-20 to 200.1Continuous keyframes
Chorus / DecayChorus / Decay setting for this effect.Unset0 to 10.01Continuous keyframes
Chorus / DelayChorus / Delay setting for this effect.Unset0 to 1000.1Continuous keyframes
Chorus / DepthChorus / Depth setting for this effect.Unset0 to 1000.1Continuous keyframes
Chorus / In GainChorus / In Gain setting for this effect.Unset0 to 10.01Continuous keyframes
Chorus / Out GainChorus / Out Gain setting for this effect.Unset0 to 10.01Continuous keyframes
Chorus / SpeedChorus / Speed setting for this effect.Unset0.1 to 1000.1Continuous keyframes
Compressor / AmountSets how strongly this effect is blended with the source image.Unset0 to 1001Continuous keyframes
Compressor / Level InCompressor / Level In setting for this effect.Unset0 to 100.1Continuous keyframes
Compressor / Level OutCompressor / Level Out setting for this effect.Unset0 to 100.1Continuous keyframes
Decayhigher = echoes stay audible longer0.3Panel-definedContinuousPanel-dependent
Delayecho gap or comb-filter offset6Panel-definedContinuousPanel-dependent
Delay UnitChooses whether delay is measured as a percentage or pixels.%Panel-definedContinuousPanel-dependent
Distortion / Level InDistortion / Level In setting for this effect.Unset0 to 100.1Continuous keyframes
Distortion / Level OutDistortion / Level Out setting for this effect.Unset0 to 100.1Continuous keyframes
Dynamicscompressor / AttackDynamicscompressor / Attack setting for this effect.Unset0 to 1001Continuous keyframes
Dynamicscompressor / MakeupDynamicscompressor / Makeup setting for this effect.Unset0 to 201Continuous keyframes
Dynamicscompressor / RatioDynamicscompressor / Ratio setting for this effect.Unset1 to 201Continuous keyframes
Dynamicscompressor / Soft KneeControls how softly the dynamicscompressor / soft knee transitions.Unset0 to 100.1Continuous keyframes
Dynamicscompressor / ThresholdSets the dynamicscompressor / threshold at which this effect begins to affect the source.Unset-60 to 01Continuous keyframes
Echo / DecayEcho / Decay setting for this effect.Unset0.01 to 10.01Continuous keyframes
Echo / DelayEcho / Delay setting for this effect.Unset0 to 1000.1Continuous keyframes
Echo / In GainEcho / In Gain setting for this effect.Unset0 to 10.01Continuous keyframes
Echo / Out GainEcho / Out Gain setting for this effect.Unset0 to 10.01Continuous keyframes
Flanger / DelayFlanger / Delay setting for this effect.Unset0 to 1000.1Continuous keyframes
Flanger / DepthFlanger / Depth setting for this effect.Unset0 to 1000.1Continuous keyframes
Flanger / RegenFlanger / Regen setting for this effect.Unset0 to 10.01Continuous keyframes
Flanger / SpeedFlanger / Speed setting for this effect.Unset0.1 to 1000.1Continuous keyframes
Flanger / WidthSets the flanger / width of the generated or processed detail.Unset0 to 1001Continuous keyframes
Highpass / FrequencyControls how densely highpass / frequency appears across the image.Unset0.1 to 1000.1Continuous keyframes
Ignore Alphaleave alpha untouched, process only RGBOnPanel-definedContinuousPanel-dependent
In Gaininput level into the effect1Panel-definedContinuousPanel-dependent
Limiter / Level InLimiter / Level In setting for this effect.Unset0 to 100.1Continuous keyframes
Limiter / Level OutLimiter / Level Out setting for this effect.Unset0 to 100.1Continuous keyframes
Lowpass / FrequencyControls how densely lowpass / frequency appears across the image.Unset0.1 to 1000.1Continuous keyframes
Out Gainoutput level from the effect1Panel-definedContinuousPanel-dependent
Phasegently moves the sonification artifacts along the scan track; keyframe 0 to 1 for a loop00 to 10.01Continuous, overflow allowed
Phaser / DecayPhaser / Decay setting for this effect.Unset0 to 10.01Continuous keyframes
Phaser / DelayPhaser / Delay setting for this effect.Unset0 to 1000.1Continuous keyframes
Phaser / In GainPhaser / In Gain setting for this effect.Unset0 to 10.01Continuous keyframes
Phaser / Out GainPhaser / Out Gain setting for this effect.Unset0 to 10.01Continuous keyframes
ProcessingInterleaved scans RGB bytes as one sequence. Per channel processes each colour channel separately.interleavedPanel-definedContinuousPanel-dependent
Scan Directionaxis pixels are read along — artefacts align with this00 to 3601Continuous keyframes
Tempo / TempoTempo / Tempo setting for this effect.Unset0.5 to 20.0001Continuous keyframes
Treble / GainTreble / Gain setting for this effect.Unset-20 to 200.1Continuous keyframes
Tremolo / DepthTremolo / Depth setting for this effect.Unset0 to 100.1Continuous keyframes
Tremolo / FreqTremolo / Freq setting for this effect.Unset0.1 to 1000.1Continuous keyframes
Vibrato / DepthVibrato / Depth setting for this effect.Unset0 to 1000.1Continuous keyframes
Vibrato / FreqVibrato / Freq setting for this effect.Unset0.1 to 1000.1Continuous keyframes

madphase 1.4.0

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