Basic Distort
Use familiar wave, ripple, swirl, twirl, bulge, pinch, and fisheye warps for direct shape changes.
- Basic DistortUse familiar wave, ripple, swirl, twirl, bulge, pinch, and fisheye warps for direct shape changes.
- WaveDisplace pixels with angled sine waves for flag, water, heat, and vibration warps.
- RipplePush circular waves outward from a centre point like a stone dropped into water.
- SwirlRotate pixels around a centre into a vortex with adjustable radius and strength.
- TwirlTwist the image around a centre with a tighter spiral profile than broad swirl.
- BulgePush pixels outward or inward like glass magnification or inflated material.
- Pinch / PunchPull pixels toward a centre point for pucker, punch, and concave lens effects.
- Fisheye / BarrelApply barrel or fisheye lens distortion for wide-angle bending and spherical exaggeration.