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Animation

Audio and Audio Drivers

Use a soundtrack or live input to drive controls. Open Audio from the right toolbar to choose the source.

Written By Massimo Albanese

Last updated About 3 hours ago

Use a soundtrack or live input to drive controls. Open Audio from the right toolbar to choose the source.

In: Animation

Choose audio

Use the source dropdown to choose an audio file, a video soundtrack, a microphone, system audio, or a live input mix.

Place a soundtrack

For file or video audio, adjust Volume, Start, End, Source start, and Duration in the Audio inspector.

Add a driver

Right-click a parameter’s function button and choose an Audio driver. Select its timeline region to edit the response.

Choose a signal

Use level for overall loudness, a frequency band for bass or treble, or beat and onset signals for rhythm.

Choose Direct or Motion

Direct maps the signal to a value. Motion keeps moving through silence and lets sound change its movement.

Align the beat

Use the shared BPM and beat controls in Audio. Live input shows the detected tempo and lock state when available.

Use Live

Choose Live and press Play to start attached live audio capture. Pause stops the performance clock and capture.

Export with audio

File and video soundtracks can be included in animation export. A live input has no saved performance to replay; use file-backed audio for repeatable export.

madphase 1.4.0