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Detail & Edges

Triangulation

Rebuild the image as a Delaunay low-poly mesh with point count, distribution, and edge controls.

Written By Massimo Albanese

Last updated About 4 hours ago

Rebuild the image as a Delaunay low-poly mesh with point count, distribution, and edge controls.

In: Detail & Edges

Location

Layer / Filter / Detail & Edges / Triangulation

Controls

Select the layer to edit Triangulation in the Effect Panel. Open Parameters below for individual controls.

Actions

Double-click a control label to reset it. Use its function button to add keyframes or a driver.

Parameters

ControlWhat it doesDefaultRangeNudgeAnimation
DepthLighting depth used by low-poly shading.0.650 to 10.01Continuous keyframes
DistributionPoint distribution strategy for Triangulation.uniformPanel-definedContinuousPanel-dependent
Edge Bias StrengthHow strongly Triangulation points prefer detected edges.0.70 to 10.01Continuous keyframes
Edge ColorColour used for Triangulation edge lines.0, 0, 0, 255Panel-definedContinuousPanel-dependent
Edge LinesDraws triangle outlines on top of the filled mesh.OffPanel-definedContinuousPanel-dependent
Light AngleDirection of the simulated low-poly light.1350 to 3601Continuous keyframes
Point CountNumber of points generated for Triangulation.30010 to 50001Continuous keyframes
SeedDeterministic random seed for generated structure.0Panel-definedContinuousPanel-dependent
StyleFill style used by Triangulation.flatPanel-definedContinuousPanel-dependent

madphase 1.4.0

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